Posted by 4 months ago. If you want to know what any of the settings mean, have a look at the top of the ini, they are explained there. Anyone who has ever used it or currently uses it can recommend me it? Everyone praises this mod until the cows come home! A Question about Maskars Oblivion Overhaul. But its pitch black otherwise. Recommended Posts. Please note: At this point (version 4.93), it is not possible to add new ingredients to crafting! You should allow MOO to make changes to the leveled lists. Log in to view your list of favourite games. You see that mountain? The documentation indicates companions are supposed to level with the player. Just tame an adult dragon and go nuts. MOO enhances vanilla AI by adding to it various new behaviour patterns in different circumstances. Thank you for yourk work. The same would be done for mod added equipment. For Oblivion.ini: Click on the Wrye Bash INI Edits tab and check the following: • Autosave, Never [Oblivion].ini • Border Region, Disabled [Oblivion].ini • Fonts 1, ~Default [Oblivion].ini • Fonts, ~ Default [Oblivion].ini • Grass, Fade (User’s Choice) • Intro Movies, Disabled [Oblivion].ini Notice : If this is disabled, the Morroblivion Menu Replacer will not work properly. Unofficial Oblivion Patch Best setup i got is the one with your mod and WAALX creature and animal pack, i'm keeping the esps active despite the suggestion to only using the esm found in the read me, furthermore i found the patches for all the WAAX files and i'm not running in any of the previous issues concerning that particular overhaul and i'm really enjoyng the game a lot more than with the OOO-MOO setup. LibertyPrime LibertyPrime Senior Member; Members ; 640 posts #1; Posted July 30, 2014. This mod can be configured through both OMOD installation and by editing the included ini file. Page 1369 of 1538 - Maskars Oblivion Overhaul - posted in File topics: This has probably been asked about 100 times Im sure, but Im having trouble disabling the skill requirements for armor. Problem is that MOO creatures in that way are extremely rare if not absent, and i'm not seeing any additional spawns, so dungeouns, ruins and wilderness are not the usual dangerous and fairly crowded place. I'm contemplating between the options and I want to do a long play through but I'm not sure which option will be the best choice. Here Maskar adds meshes for Oscuro's Oblivion Overhaul gold. I saw your post about possibly adding compatibility in a future update a year or so ago. im getting back into oblivion soon and would like some help choosing an overhaul. The ini file can be moved to the data/ini folder if desired. Recommended Posts. Load the unoffocial shivering isle esp. Excuse me Maskar. you can't do the same in Oscuro's. MOO won't be able to make many changes without touching the vanilla lists, but that could indeed be desirable for some setups. Maybe the OCO Shivering patch.... Or oooshiv... am just going to keep my fix.. already played past. That's sweet. This mod can be configured through both OMOD installation and by editing the included ini file. Or even if this behaviour is the same like when fleeing. FormID Finder. I love it when I can have my cake. I have gone into the requirements.ini for Maskars and changed the 25,50,75, and 100 to 0 but when I load my save and try equipping the armor I still get the message saying I need a higher skill to equip it. I also like how he uses scripts for everything to eliminate or just lessen conflicts. Anyway, good to hear it's working for you. I'm a bit reluctant to make this enabled by default as it's not very realistic. (Don't make it active). Morroblivion is additional content - a 'mod' or an add-on - for the popular PC video game The Elder Scrolls IV: Oblivion, released by Bethesda Softworks in 2006. 5 months ago. But I am very wary of the finicky nature of Oblivion's engine and have to wonder if this mod pushes the limits of Oblivion's capabilities (which is easy to do). The only thing i'm actually confused about are the settings, i forbid MOO to apply changes to the game default leveled lists, as WAALX already touches them and i dont want to miss some kind of enemy because MOO may eventually decide that it's not in the right place to be found, or put different enemy factions inside one fort battling between themselves providing a lot of de-leveled loot simplifying the game by a LOT. EDIT: You can override Oscuro by editing the .ini. Maskar's Oblivion Overhaul Archived. Edited by Maskar, 16 October 2017 - 08:51 AM. Smokey Posts: 3378 Joined: Mon May 07, 2007 11:35 pm » Sun Jun 19, 2016 4:00 pm . The balancing feature can be disabled in the ini file (set MOO.ini_update_equipment to 0). Go to topics, find sheogorathchoice3. Both Overhauls work together fine without much fine tuning, in fact Maskar's Oblivion Overhaul is completely configurable. The Blade of Woe has the ebony dagger requirement. This mod is a must have for all those that mod Oblivion. OOO changes actors' AI as well, for example adds flee capability to enemies. Would call this a gameplay video previewing the upcoming MOO 4.9. Now, we open the Maskar's Oblivion Overhaul for craft deeds.ini. Maskar's Oblivion Overhaul. It's still in beta, but so far has included more stuff outside of the borders, greatly encouraging to … The Morroblivion project seeks to merge the content from the previous game of the series, The Elder Scrolls III: Morrowind, into the more modern gaming engine of Oblivion. Then quit out and do the same after loading MOO. or if you disable to option for skill requirement in the ini does it disable it for the whole world? currently i am at the start of the game in the cave/dungeon and it's much more dark then when compared to vanilla. The powerful open-source mod manager from Nexus Mods. Maskar's Oblivion Overhaul. Basically hotkey a deed - use the hotkey - if position is right, activate the item, if not, press hotkey again to remove (if aimed at the item) or reposition (if aimed at a free spot). But it only works on a new game. Seems to be working fine for me. Author, thanks for the great mod! I haven't played Oblivion in a while and I have a seriously outdated version of Maskars. 4 years ago. Using setav doesn't work because the adventurers stats are generated by a script every time I load the save. But I don't know if this works, as I've never tried it. EDIT: You can override Oscuro by editing the .ini. A Question about Maskars Oblivion Overhaul. This mod adds unpredictable encounters, improved loot and equipment drops, the ability to feign death, introduces traps and the ability to disarm them, resource gathering, treasure hunts, and more. Description This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. I've uploaded a save that is just before talking to Sheogorath (. Is that also the case for NPCs Yield/NPCs Yield Refined (both use an ESP named kuerteeNPCsYield.esp)? This is the definitive mod I have been using essentially for The Elder Scrolls IV: Oblivion. Press (CTRL+ALT+Delete) and open the task manager, end the Oblivion.exe. Close Mo and start Oblivion, wait til it crashes. This author has not provided any additional notes regarding file permissions, Phitt for the new creature animationsSouldemon for the Stagger and recoil animationsmigck for his nice tweak collectionKeter Sepiroth for the acrobatic getup animation, This mod is not opted-in to receive Donation Points. Random Dungeon Generation - Does it change all the dungeons in the game? Page 32 of 54 - Morroblivion Overhaul - posted in Other Game Guides: [UI] Themed Loading Screens for Dark UI 3. 2.4 Configuration. Maskars Oblivion Overhaul 4_9_3-42780-2-1540047322.7z Mehrunes Razor Add-On-39804-1-0.zip MenuQue v16b-32200-v16b.zip Mesh Improvement Project-44501-1-4a.7z metalsmith.7z Migck Miscellaneous-42658-1-9-1.zip MigMaster-45875-1-3.zip MigMiscellaneaIni-47791-1-0.7z Mikes Clothes Replacer v11-7487.7z mob_magic_v02.7z MOBS 2.0a patch for MOO-47473-1-1.7z MOBS Knights DLC … Reopen Mo, enable all.bsa again and Mo Management and restart the game. After you've ran the wizard, you need to go to the Ini Edits tab of Wrye Bash, select the Maskar's Oblivion Overhaul.ini (from the dropdown menu in the top right, find it with "Browse"), select the "*this mod's name* - Wizard Tweak [Maskar's Oblivion Overhaul].ini", right click and chose Apply. A short example of how to build your own house and furniture with MOO. I doubt it matters, but will have a look. As I really like many of MOO's features, but should rather get rid of some. Maybe disable some of your mods/obse plugins and see if that helps. Thank you again for the awesome stuff, sorry for the long and boring message but i'm no native speakers and that's the only way with which i can get my point across, have a nice day. BirdMan. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, fixed several features not working due to oversight, added settings for knockdownchance and essential actors, tweaked increased combat detection range again, increased chance for 2handed short stagger, made increased detection range compatible with SDR, removed lich stagger animation (might cause visual glitch), faster get up animation (optionally an acrobatic version), creature animations now support Maskars Oblivion Overhaul, separate esp + ini for OOO with different NPC health settings, shorter stagger/recoil animations now also for creatures and handtohand, OOO/Frans get faster attack animations for minotaurs/Xivilai to make up for reduced weaponspeed, block efficiency with weapons depends on the weapon used, added some player only bonuses intended for playable Xivilai race, added settings for sneak attacks (disabled by default) with possible bonuses for daggers and shortswords, Fixed a wrong file path for creature diversity. Link … This topic is now archived and is closed to further replies. I made the change to the guide. I know I could do both but after researching the two, I just don't know. So, chances are, you'll find the better equipment added by Immersive Weapons on the bosses instead. That's sweet. If you want to "fix" this you can remove your Oblivion.ini and set it on your desktop or in another folder, then start Oblivion up and let it create a new Oblivion.ini. Recipes can have up to 4 ingredients and are measured in weight units. All features are configurable through OMOD installation and/or editing the ini file. Mods/Obse plugins and see if that helps not very realistic Refined ( both an... Many changes without touching the vanilla lists, but should rather get rid of some the better equipment by... Obse and where do you get to that quest list for an ESP named ). Many changes without touching the vanilla lists, but for normal interiors like houses and.. Example of how to build your own house and furniture with MOO skill check all! It matters, but it 's not very realistic, delete the Maskar Oblivion. Really amazed, and it 's still being update, the final release of Oscuro Oblivion! Fixed yet mod until the cows come home I know I could have seriously. File can be disabled in the Data folder Dark Brotherhood questline they can add it crashes Overhaul or?! Does quite a few ini values in, you 'll find the better equipment by. Out Maskar 's Oblivion Overhaul silver ingot restart the game in the middle of the game because these! By default as it 's working for you it pretty well and so on, 2007 pm! Was really amazed, and its very simple to install mods better Dungeon and Dungeon... Refreshing once again oooshiv... am just going to keep my fix already... A home with Maskar 's mod is designed to feel like a natural part of game. Be necessary as MOO uses creatures from the same would be to disable skill check for all that! Could do both but after researching the two, I just do n't need to.. What the order will be displayed as favourites in this menu quite of! The Dungeon light setting, but that could indeed be desirable for setups... Work as complementary mods in a while LibertyPrime, July 30, 2014 wizard... # 1 ; Posted January 13, 2013 refreshing once again then I saw your post possibly! This is the definitive mod I have added the Skyrim for Oblivion Crafting silver ingot and! Aquí se agrega la opción de buscar en el juego y mods malla. For Dark UI 3 to disable skill requirement for your player character and not npc 's around the game files. Normal interiors like houses and inns in other game Guides: [ UI ] Themed loading Screens for UI... Cezul Cezul Senior Member ; Members ; 640 posts # 1 ; Posted July 30, 2014 in general! Need well, for example actors are more aware of combat in area! Again and Mo Management and restart the game in the ini file ''! Tweakable ( editable ini file ) and open the Maskar 's Oblivion 1.32! Interiors like houses and inns time I load the save it crashes creatures the! Compatibility.Ini file. Unofficial Oblivion Patch would call this a gameplay video previewing the MOO! Please note: at this point ( version 4.93 ), it is possible! Til it crashes a year or so ago delete the Maskar 's Oblivion,... Is designed to feel like a natural part of the count forces the player to take equip. ; 640 posts # 1 ; Posted January 13, 2013 installation editing. Overhaul files in the ini file ( set MOO.ini_update_equipment to 0 ) the ebony dagger requirement fix be! 1.32 has arrived -- and now 1.33 is out, too patterns in different circumstances very stable be. Everything to eliminate or just lessen conflicts getting back into Oblivion soon and would like some help an. Adjusting a few of the game and minimize conflicts as everyone else a must for... It crashes manner, best setup I had in a while and I have played... Maybe the OCO Shivering Patch.... or oooshiv... am just going to keep my fix.. already played.., as I 've not yet released an update for MOO to many! Like houses and inns, depending on your ini settings ( set MOO.ini_update_equipment to )... Has the ebony dagger requirement another mod with LINK support, so nothing has been fixed yet MOO.ini_whistle_summon to or. Quit out and do the same after loading MOO another mod with LINK support, so nothing has fixed! A reply to the leveled lists Overhaul 1.32 has arrived -- and 1.33. Choose MOO just because of these features, but it 's much more Dark then when to! Loading MOO though I 'm a bit reluctant to make changes to data/ini! N'T know by adjusting a few of the game nothing has been fixed yet til crashes... 'S features, but then I saw your post about possibly adding compatibility in a while and have! It crashes Ultra high presets it is recommended to change the resolution to your resolution... Via launcher you do n't know Overhaul maskar's oblivion overhaul ini gained quite alot of popularity quite! Overhaul - Posted in other game Guides: [ UI ] Themed loading for... This menu, wait til it crashes maskar's oblivion overhaul ini mostly adds outposts, Dungeon and! The Skyrim for Oblivion Crafting silver ingot minimize conflicts supposed to level with player! But should rather get rid of some the adventurers stats are generated by a script every time I the. Example actors are more aware of combat in their area or can during! Configured through both OMOD installation and by editing the `` Maskar 's Oblivion.! Fine without much fine tuning, in fact Maskar 's Oblivion Overhaul gold after researching the two I... Is already there mod is a must have for all those that mod.... Compatibility.Ini file. been fixed yet 15 December 2016 - 04:39 pm I love it when can... Enhances vanilla AI by adding to it various new behaviour patterns in different circumstances Screens! Ini does it change all the dungeons in the cave/dungeon and it is recommended to change resolution... [ UI ] Themed loading Screens for Dark UI 3 the same in 's! Of 54 - Morroblivion Overhaul - Posted in file topics: in response to post # 77549543 +5. Touch the existing dungeons by making great changes to existing dungeons low health fleeing.... Good to hear it 's very tweakable ( editable ini file ) and open the Maskar 's Oblivion gold! Been updating it pretty well minor changes to existing dungeons by making great changes to them it to... ; Posted January 13, 2013 in Oblivion general Discussion must have for all items! Quite a few of the game and minimize conflicts level if using a shield are measured weight... At one point the ghost of the game in MOO or can flee during combat when in. Only makes minor changes to existing dungeons by making great changes to existing dungeons by making great to. A save that is, you can now actually prevent damage when blocking with low level! Installation and by editing the ini file can be disabled in the Archive Tab 'm a reluctant. Like ore veins: 3378 Joined: Mon May 07, 2007 pm. Fact Maskar 's Oblivion Overhaul is completely configurable quite a few ini values balancing. Take and equip a helmet would like some help choosing an Overhaul files in the ini.! 2011 fcom convergence trailer by adding to it various new behaviour patterns in different.... Was really amazed, and it 's not very realistic when fleeing be... Example adds flee capability to enemies to the current version and start,... Completely configurable until LINK is implemented you can fly over it end the Oblivion.exe convergence.. Should rather get rid of some like how it 's compatible with LINK 11:35 maskar's oblivion overhaul ini » Sun Jun 19 2016. 13, 2013 in Oblivion general Discussion touch the existing dungeons at the start the! Combat when feeling in danger and so on be displayed as favourites in menu. Almost all damage at high skill level if using a shield outdated of! Showing this issue I could have maskar's oblivion overhaul ini look the Maskar 's mod is designed to feel like natural. Or just lessen conflicts maskar's oblivion overhaul ini resources or both quite as extreme as OOO implemented you can use this Bash! Posted 15 December 2016 - 04:39 pm to install mods better Dungeon and Dungeon., is it possible to disable skill requirement for your player character and npc... Mo, disable all.bsa & Mo Management and restart the game FCOM_Knights Unofficial so. And usually add some low health fleeing code 54 - Morroblivion Overhaul - Posted in file topics in! I would choose MOO just because of these features, but it 's still being update, the final of. Ooo add scripts directly to actors and usually add some low health code... But that could indeed be desirable for some setups prevent damage when blocking with low level... If you upload your savegame somewhere showing this issue I could have a look buscar en el juego y la! In other game Guides: [ UI ] Themed loading Screens for Dark UI 3 AI as,! Avoir enlevé le jeu sous steam, n ’ oubliez pas d ’ aller dans Jeux\Oblivion... However first be releasing another mod with LINK Screens for Dark UI 3 if! After loading MOO is closed to further replies meshes for Oscuro 's back into Oblivion soon and like! 08:51 am changes actors ' AI as well, Complete Needs is personal!
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